However, you can now build your boost in an entirely different way. All the usual suspects for building up your boost bar are there near miss, oncoming, drift and air. As in previous titles, building up your boost bar is a key part of the game. Burnout 3 has taken the ‘Crash’ concept it used so well in Burnout 2 and made it integral to all aspects of the game. The risk aspect hasn’t changed but this isn’t a game where you’ll be striving to find the right driving line. ![]() Burnout 2 was about the purity of the drive, dodging traffic and taking major risks. It’s only a possibility, however this just helps to state how much the Burnout concept has evolved. ![]() Fans of Burnout 2 may be disappointed with Burnout 3. Are you sitting? There is something that needs to be said before we can go any further. And a damn fine addition to the racing catalogue it is too. So, as if the genre wasn’t crowded and confused enough, Burnout 3 arrives and gives us another type of racing altogether Combat racing. Regardless, it seems that the term ‘racing game’ is becoming redundant. ![]() The only thing they really have in common is an accelerator button rumour has it that there is also a brake button in Micro Machines, but that seems doubtful. Let’s face it Micro Machines and Gran Turismo are pretty different games. Defining what constitutes a ‘racing game’ is becoming increasingly difficult.
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